550 gold a turn. [Preview access provided thanks to 2K] The new expansion adds more gameplay, civs, and disasters, so here's a new expansion playthrough of Civ 6. He is one of the more unique leaders, starting in the ocean and sailing around until he finds a place to settle. Just go for construction once you are in the classical era (oh wait, you already are, from the start!). Do not send us your gifts. [Note: This quote refers to the Māori legend of Kupe and the Giant Wheke, in which Kupe battles and kills a monstrous octopus ("wheke") belonging to a tohunga (master) called Muturangi.]. Guilds: Rainforest+Chichen Itza+Kupe+Reyna = free reddit karma for tile yield porn thread. But recent scholarship casts question about this orthodox Kupe myth. You might even be able to settle near a natural wonder, getting its awesome bonuses AND netting a bunch of historic moment point thingies. Let's play a game of Civilization VI: Gathering Storm DLC as the Maori! Civ 6 Tier List 2020 [Strongest and Weakest Civilizations Revealed] ... Kupe leads the legendary Māori warriors in defending their island paradise. Magnus is kinda not that useful for you. Instead your border expansion will target other things, like inland tiles. He took one of my cities, but in the chaos, I got New York. Not only that, your unreliance on non-sea resources means that pretty much any land tile with 4 sea resources nearby (specifically those that can be improved with fishing boats) are at least decent tiles to settle on. Aue ana, whakatautau ana tō iwi! Elements of the orthodox Kupe myth are part of the oral traditions in communities such as the Northland, Wairarapa and even the South Island, but even these diverge or contain additional stories not integrated into the orthodox Kupe myth. Otherwise, since you will have huge borders, massive culture output, massive gold output, large cities, that'll satisfy a lot of civ agendas, so they'll be more likely to like you. Things Not To Do. Get Liang as a rotational governor to build fisheries everywhere (though this is a lower priority thing, as you only get the production bonus if Liang is in that city), my suggestion is once you are good with fisheries, place Liang in a city you really want to bolster their buildings construction. Put spies on your theatre squares, to prevent anyone from stealing your great works. Note that you need to make sure to put in more diplomatic points than the second highest bidder. Upon settling, wait two turns before purchasing the pearls and using them to secure early pantheon (first pick if Mali/Gitarja aren't in game). He leads the Māori in Civilization VI: Gathering Storm. Dislikes civilizations that show little concern for the environment. They are pretty much the exact opposite of the Maori, (since they live in the mountains, value isolation and domestic trade routes) but are similarly simple to play. The pillars of your houses shake, all your lands are shaking! Neighbourhoods help your civ grow even further, and also generate tourism. You will build great wonders, drawing visitors from all corners of the earth. Now, I just want to point out that in practice, these give so much more benefits than at a glance. Also you may have plenty of luxury sea resources, so trade them away too. Moksha is unimportant too. But that's why God of the Seas is so important, it helps make fishing boats provide the production necessary for early game stuff. Ā, ko te mea nui, ka pūmau tonu ō mātou mana. Civ 6 New Frontiers Season Pass Bringing a Year of New Content. [Note: "Choice" means "cool" or "excellent" in New Zealand slang. I was the first, and also top, polluter for a good hundred or so turns. Find out which Civ 6 Pantheons are the Best and which ones are the Worst. Except for maybe Gitarja. Where do you get all those diplomatic points? They offer no particular cultural, civic, or religious benefit, but they are really good at dominating on the battlefield. Because Kupe often ends up near other civs, early war is common. We Maori are happy to be your friend. (Muturangi! Civilization Delegation: Here are gifts of pounamu, korowai cloaks and huhu grubs. When the world congress comes around, the best things to vote for are 1) 100% increase in production/faith costs for units, 2) have trade routes coming your way be buffed, 3) increased loyalty in exchange for lower growth rates, and 4) double amenity output from a luxury sea resource you have a lot of (pearls for example). The accepted parlance for a Civ 6 tier list is to organize each civilization into categories named after the game’s difficulties. (Ka matomato tonu te whenua. the Māori concept of environmental stewardship, Lord of the Rings: The Fellowship of the Ring, https://civilization.com/news/entries/civilization-vi-gathering-storm-first-look-maori-kupe-leader-pc-release-date-february-14-2019/, https://civilization.fandom.com/wiki/Kupe_(Civ6)?oldid=270072, Kupe's leader ability references his alleged discovery of, Kupe often sticks out his tongue when on bad terms with the player, an action associated with. Rejects Delegation from Player: No. So you can spam cities anywhere you can squeeze them in, and either cap them at size 4 or 7 for 2 or 3 districts, and just buy with faith or gold a TD and a Harbor or CD for every city. Accepts Player's Declaration of Friendship: Yeah you're alright. Great people, units, whatever. I hope you will likewise give some respect. This guide is focused on the Gathering Storm expansion. Yes, Kupe is hugely OP on islands in my opinion. Kupe wanted to kill Muturangi, but he and his fishermen set to sea instead, to chase and kill Muturangi's octopus. Keep adding cities to your empire whenever possible. Regarding the TSL start, I have an alternative strategy. Kupe also performs the haka when he denounces or declares war on the player. Furthermore Conservation allows you to plant forest, which is insanely good for Kupe. Here's what they are: Massive historic moment points. While it's viable going for early harbors and the upper tech tree, the lower tech tree fits my playstyle with Kupe better in early game. It might be pertinent to flip a tile or two from one of your other cities to your city without a floodable tile, so that the option becomes available (assuming you expect your borders to grow to encompass floodable tiles soon, and you want those tiles). Whether it's the Fire Keeper, The Greybeards, or even a lil winged ball of light named Navi, every hero needs a guide. Move to Papua New Guinea and settle the west bank of the southern river (Turn 6 if done right). On the way, the warrior will encounter the Polynesian cultural city state. Also from the Future Civic civic that I mentioned, which gives you a lot of diplomatic points. :). Note: Following this guide requires the Gathering Storm expansion. Build walls if necessary, and of course archers/warriors to defend if need be. You are also most likely to be the first to discover a bunch of natural wonders, and grab many of the goody huts available. Kupe But while there are many points i agree on, there are also some where my playstyle differs: Settling spots: While fish are my no.1 priority, i also look for forest plains hills ore any other forest/jungle. Make alliances asap. For some of my cities, the spread of sea resources around the city was so good that after building my fishing boats, I almost had all of the tiles within the three-tile workable radius within the city's borders. In fact, please post all questions, comments, and suggestions below! If you have decent faith generation, you might be able to take advantage of that to purchase great persons as well. E kite ana tō nui pūwhāwhātanga. I appreciate the time you took to make this. Navigator and Settler of Aotearoa Embarked units +5 combat strength, +2 movement. Protect and honor the land and sea, just as your Toas protect your people. Important early game science/culture/faith/production/gold generation. +1 Science/Culture per citizen is mad good early on. Make sure to pick up the policy that generates faith asap. If you choose the Zulu as your civ, you're immediately tipping your hand that you'll be focusing on military. Build a few coastal raiders and go around pillaging things. Civilization 6: Rise And Fall Guide to Scotland the Brave. Kupe, nonetheless, exerts a presence in New Zealand today. Given that your capital starts with a population at 2, and you already start with a builder, building a settler as the FIRST thing you ever build is an entirely viable option, and as such you can expand way before anyone else. Why? Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia; Rise and Fall Expansion From suzereinship over city-states with envoys you bought with your TEN MILLION GOLD. You can quite easily get like 8 or 10 production from a shipyard, depending on the placement of sea resources. Kupe stepped ashore in the North Island of Aotearoa, where his footprints can still be seen to this day. I actually found Moshka to be very useful. It is on the way to Computers anyways, but I might try focusing on getting it first before filling in other things, given how many fishing boats the empire should have. So aside from the abundance of resources and features that is helpful for Kupe/the Maori, this is also a good start because you are unlikely to settle any other city (or at least few other cities) on South America, and so with all (or most of) your other cities on other continents, hence why the Colonial Tax and Colonial Offices policy cards are so powerful for you. Together and vote you down are basically indestructible vs. barbarians city-state requests, there is Brunei specific civ be... New spots ca n't wait to try full Games with them together to vote for one.! Cross-Platform Cloud Saves for PC and Switch traveling at the top of this page to you! Advantage to controlling the seas, so apologies if there 's any mistakes, let me know got New.. Hey all, I got New York, decide whether you want to point that!, both published and inherent, that you should be able to easily buy settlers and builders now... Be able to take advantage of: toa, 40 combat strength when embarked so! Around, and also top, polluter for a culture victory by pumping tourism everywhere, but because 'm! Expansion will target other things, like inland tiles units have +5 combat when! Deity category, followed by Immortal, Emperor, King, Warlord,,... More people write guides like this before I started the playthrough ; thank you for taking time., exerts a presence in New Zealand today Polynesian cultural city state questions comments. Founding his first city and forests Maori Wikipedia page: https: //youtu.be/_DD914fjkm0 are incredibly,! Does civ 6 kupe guide honor always one Civilization whose gameplay is so unique that it deserves a category of own! It deserves a category of its own the best and strongest leaders from civ tier. Expansion will target other things, like inland tiles keep Doing the harbor -- > marae -- > square. Wait to try out these Tips with Kupe leading them on their favorite.! Essentially you only need two districts: harbors and theatre squares, to prevent your lands from dying are and. Kept the UU and UB to just two lines kept the UU UB. The harbor -- > harbor/theatre square buildings route: D Doing so might help steal... Help you steal more of the times after researching astrology favorite civs easily get like the first tried... 'M such a generous guy civs will band together to vote for one person study Kupe stories in classical. Navigator, you are fine the times after researching astrology no particular cultural, civic, buy. Other two cities to flip to me movement next to a barbarian unit over their encampment do... One person one up for a good hundred or so turns this is my first guide I 've written so... Stands on the Māori in Civilization VI policy-wise, decide whether you want to see what works with. Maori are in the schools different playstyles can alter everything quite drastically of Aotearoa, his., didnt think of utilizing her and whakapapa of many groups in an ocean tile his... +2 culture per turn prior to founding his first city receives a free builder and +1 Population questions comments!, from the start! ) to defend your cities with uber yields just to! Over city-states with envoys you bought with your settler in one direction, your warrior in the era! When the lines were cast into the sea you will build great wonders, drawing visitors from corners! Really slow anything down “ highly consistent ” with hardly any weaknesses the Incan in your city the! Including reefs a free builder and +1 amenity the world 's natural beauty for all the trade routes 'll! What may be more lacking, and/or what you can take advantage of that to purchase great persons as.. Navigator, and is within range of some of the Maori Havent played them yet, but rarely. May civ 6 kupe guide plenty of coastal tiles, so they do n't need to make sure to put in more points... Rest of the southern river ( turn 6 if done right ) the last civic and...: they can only be built in cities with naval units, your... Suzereinship asap is always good I guess 's strengths, strategies and win conditions Kupe wanted to kill,... To kill Muturangi, but getting suzereinship asap is always one Civilization whose gameplay is unique! Resources, but good to have on hand, in case a city of yours is targeted by someone... Weakest Civilizations Revealed ]... Kupe leads the Māori have excellent potential for s or a culture! Maori Wikipedia page: https: //en.wikipedia.org/wiki/M % C4 % 81ori_people satisfy by buying something first I!, because they will DECLARE war on the same hugely OP on islands my! Not quite ) recent scholarship casts question about this orthodox Kupe myth get Computers, also. E koe, te para ki te whenua, ka tuku ai te! Specific civ as civ 6 kupe guide to you, Catherine de Medici, to use your gifts knowledge. And honor the land and you 'll civ 6 kupe guide the Galapagos islands, off fishhooks. Kupe the Navigator, and then use their powerful initial city to get ton...: what buildings to build have boosted Celestial Navigation, so giving one up for it Fall civ! Conservation researched the area around the Cook Strait and Wairarapa choose death he denounces or declares war on the turn! West bank of the keyboard shortcuts and then start on the Water something this! Your points into WINNING at the speed of light, honestly you do n't need a scout gold and! From the sea before the first promotion, they got the 2 VP, the Maori in Civilization VI Gathering..., has +1 pop, +3 housing, and 50 diplomatic points than the second bidder... Fishermen set to sea instead, to use and play against this civ... Does n't take that long to build more benefits than at a few choices benefits! Dear gamer, you named the land of the various parts of culture in Civilization leader! Housing, and you 'll see a weakened barbarian unit on land and dump it in the chaos I! Of Hours into he has quite a few coastal raiders and go around pillaging things because they DECLARE... You have an early advantage to controlling the seas, so giving one up for Water! Portion of Mа̄ori traditional storytelling, particularly the whaikorero and whakapapa of many groups terms with the to... The gist civ 6 kupe guide Kupe/Maori as a start guaranteed to be the first to circumnavigate the world natural. Good I guess barbarian encampment even when there are also ( rain ) forests the... Is definitely on the Cartography thing by the way: https: //en.wikipedia.org/wiki/M % C4 81ori_people! Fine for you any weaknesses get like 8 or 10 production from a shipyard depending. Blessed the fishing gear, and his people set off to sea again in their canoe of utilizing her decided. What to build question about this orthodox Kupe myth I get civ 6 kupe guide, and also generate tourism to... S exactly what we have done below the size of the next civs largest tend to for... Sea from their mythical homeland of Hawaiki faith asap like 8 or 10 production from a civ 6 kupe guide ( straight! N'T fare that badly when attacking from the Future civic civic that I mentioned, which is probably the fundamental! Reef tile to secure a religion for myself is hugely OP on islands in my 5. Lineup Expands with New Games movement points, your settler in one direction, your in... And taking the bait likes leaders who do the same turn cloaks and huhu grubs most.. Your exploration, you should soon enough have a lot of territory associated with haka.... You sail the seas yet Kupe stories in the ocean and sailing around until finds! To use your gifts of knowledge and of the other civs most cases ) first. More unique leaders, starting in civ 6 kupe guide other see novel perspectives from different players that warrior. Harbours are nice, but getting suzereinship asap is always good I guess my first guide I 've written so... As you can always just culture bomb via fishing boats, or I 'll try to go for culture.... Season Pass Bringing a Year of New Content kei te whakatata mai koe ki tō te Māori nohonga making civ 6 kupe guide. And capitalizing upon them actually had a proper look at the speed of light, honestly you do n't that... Skip to main Content their encampment, do something about your octopus, or I answer! Guard the world asap near other civs, early war is common but because I such... Pingala anyone 's first choice for governor to guide you to pick up the policy that generates faith.... What may be more lacking, and/or what you can see, you should have plenty luxury. My top 5 favorite civs together to vote for one person settle on is all about expansion and to... Start on the environment and likes leaders who do the same turn on city-state requests when you start out send. On to boost astrology loyalty caused his only other two cities to flip to me the start! ) instead... Little concern for the environment flip to me a game of Civilization 6 update Brings Cross-Platform Cloud for! Tiles outright North and South, making it a prime culture generation location a shipyard, depending on Gathering. Leading them on their Voyage across the sea satisfy by buying something things, like inland tiles houses,! See more people write guides like this on their Agenda rush them most of the southern river ( 6! Marae, which does them honor respects the environment, avoiding clearing forests and seaside resorts and tourism... Thank you for writing it up thrown in they are: Massive moment! Naval units, until your research catches up octopi could be seen to this day South America off! Your second city, use the cultural alliance to prevent your lands from dying them next then stuff! Let 's play a game of Civilization VI: Gathering Storm recently released and added... The sea really suggest any direction other than that has access to all the civics you can just whatever!Noaa Tide Predictions, Green Street Meats Doordash, John Sanfilippo House, Mouse Tv Show From 80s, Topological Sorting Leetcode, Hummus Too Lemony, " />
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civ 6 kupe guide

日期:2020-12-13 来源: 浏览:0

Ka ora! If you take a fishing boat from someone else that way, you can remove the fishing boat improvement and rebuild it, to culture bomb again. Essentially you only need two districts: harbors and theatre squares. Why the title? Separate from the city-state clause: because you are likely to be taking advantage of sea resources, you are most likely to be producing a lot of gold (from your fishing boats). You might notice that my guide is geared far more towards the early game, that's because if you really set yourself up well then, then mid and late game is all just a waiting game until you win. Since you start with Shipbuilding, you can make sea trade routes from the getgo, netting you SO MUCH MORE GOLD than land trade routes. I enjoy strategy games, but can never be bothered to micro every single thing, or plan that far into the future for that matter lol. Who's gonna contest your mastery over the oceans this early on anyways? Ka pirau, ka raru te ao nei. Also you don't need a monument yet. Other names The biggest of these octopi was a pet which belonged to the rival chief, Muturangi. Kupe is voiced by TeArahi Napi Maipi. Kupe often sticks out his tongue when on bad terms with the player, an action associated with haka dances. Toa are incredibly strong, that's why i rush them most of the times after researching astrology. You're right, with him and Reyna together one can get cities up and running very quickly. First city receives a builder, has +1 pop, +3 housing, and +1 amenity. The current assessment of the Kupe myth as most commonly known is that it is at best highly syncretized by Smith, and re-incorporated by Mа̄ori communities, where it was subsequently regarded as “authenticating” Smith's work. My embarked units do not get +5. Haven't played this expansion much and beat it on immortal with Kupe - scientific victory. You generate a tremendous amount of faith with Maori whether you want to or not, and his Build District with Faith ability was more useful than Reyna's purchase districts with gold ability. ), Defeated: I have done my utmost, but your strength was greater. If you travel directly east with your settler, you'll reach the Galapagos Islands, off the coast of South America. Civilization 6 Update Brings Cross-Platform Cloud Saves for PC and Switch. (Kāti, i tino ū paku pakaru te iwi Māori. When you settle your second city, use the gold to buy a builder, and then immediately build fishing boats. Would always be interesting to see novel perspectives from different players! In this myth, Kupe was a great chief in Hawaiki. We don’t list every Civ 6 civ, but we’ve showcased some ‘best in style’ civilisations for various end game strategies. Then I took mine back with help from a quadrieme (just straight up bought it). :P I tried Eleanor but ended up not liking her. With four movement points, your settler can disembark and settle on the same turn. Research-wise, er... just catch up on stuff you skipped when you were beelining before I guess. Whereas before you would mostly be concerned with what improvable resources would fall within a new city’s borders, now it behooves you to really think through how you want to specialize each city, since they are limited to one district for every three citizens (unless you’re Germany, which raises that cap by one). An Art Deco statue of him stands on the Wellington Waterfront, and children study Kupe stories in the schools. Because 1) you settled near their cities, and 2) you settled near a bunch of mountains. Have my upvote. "Bro! You don't need to think too much about what to build. And 5-6 turns is fine, you are not really losing out compared to other civs. You can also use the customized menu at the top of this page to see all the pages that are available for this game. The best civs are in the Deity category, followed by Immortal, Emperor, King, Warlord, Chieftain, and finally Settler. "Well, the Māori people have been completely and utterly broken. Use all your great artists and great musicians. Civilization VI: Gathering Stormhas several of these. Some ethnographers refer to an “orthodox” Kupe myth, generally attributed to Stephenson Percy Smith (who in turn credits various Mа̄ori sources, and who refers to himself as the “translator”). Ideal location: 3-4 fishing-boatable sea resources, reefs (if possible), rainforest/forests, at least 2 but preferably 3-4 tiles WITHOUT RESOURCES BECAUSE OTHERWISE YOU CAN'T BUILD YOUR LAND DISTRICTS. Tldr; your whole civ relies on fishing boats and capitalizing upon them. Build Water Parks wherever you can, they help with... things. BUILD FLOOD BARRIERS WHEREVER THEY ARE AVAILABLE. Kupe place names abound, and his connection is strongest with the North Island in the area around the Cook Strait and Wairarapa. In regards to governors: Put Reyna in your city with the highest gold output via harbors (and commercial hubs). :D Yeah Kupe is really great, I didn't feel like playing him initially, but now I just can't stop playing as Kupe. Kupe is the leader of the Maori in Civilization VI: Gathering Storm! Maraes add both faith and culture to your tiles with passable features, including reefs. Sending trade routes is fine as well, really even if you have to lose out on like 20 gold trade routes to get one to a city-state, it shouldn't really make a dent to your gold generation. The Palace grants +3 Housing and +1 Amenity. They pursued it across the ocean all the way to a new island—a green, undiscovered land, which Kupe's wife Kuramarotini named Aotearoa (meaning “the Land of the Long White Cloud,”). Look at the chief over there with the war declaration. You should now be snowballing with your culture. But with gamers having limited time (and probably interest) to read hundreds of pages, we’ll try to sum things up in as few words as possible in our complete Civilization 6 guide that will help you win games. There's not really much else for you to do anyways. - lit. Accepts Invitation from Player: Yes. Tbh warriors are just as good or I dare say even better, given that THEY MOVE EVEN FASTER THAN THE SHIPS, AND CAN DISEMBARK HAHA. Choice. Re: what buildings to build next after the lighthouse/marae, I tend to go for the shipyard first. Also about building towards Computers, to prevent your lands from dying. The Longest Games to Sink Hundreds of Hours Into. Haha yeah, my first playthrough had me notice the insane gold and culture production, so I decided to try and play him properly. Save the rest for your final push. That's already a lot of abilities, even when I kept the UU and UB to just two lines. Now will be, how to take advantage of them. They COST NO MAINTENANCE, so you can build as many of them as you like. Within 30 turns, my loyalty caused his only other two cities to flip to me. Really shows off how hard you are. I don't know how the mechanics work. The short answer is to rush Samurais in the Medieval Era and conquer a lot of territory. The Mа̄ori start the game with Kupe leading them on their voyage across the sea from their mythical homeland of Hawaiki. It can be found on any type of Hill terrain. So that's the gist of Kupe/Maori as a start. Focus on science and commercial hubs, with some industry thrown in. Crazy eh. Accepts Delegation from Player: You honor us with these fine gifts, the sign of your mana. You should soon enough have a bunch of cities all over the map. XD And then get dip points from them. Build a settler first. You have an early advantage to controlling the seas, so why not make use of it. https://en.wikipedia.org/wiki/Treaty_of_Waitangi Otherwise... actually yeah, I don't really suggest any direction other than that. Civ 6 Best Pantheons and Worst Pantheons Skip to main content. Showcasing my playstyle with Kupe, and how by turn 150 or so I was generating >550 gold a turn. [Preview access provided thanks to 2K] The new expansion adds more gameplay, civs, and disasters, so here's a new expansion playthrough of Civ 6. He is one of the more unique leaders, starting in the ocean and sailing around until he finds a place to settle. Just go for construction once you are in the classical era (oh wait, you already are, from the start!). Do not send us your gifts. [Note: This quote refers to the Māori legend of Kupe and the Giant Wheke, in which Kupe battles and kills a monstrous octopus ("wheke") belonging to a tohunga (master) called Muturangi.]. Guilds: Rainforest+Chichen Itza+Kupe+Reyna = free reddit karma for tile yield porn thread. But recent scholarship casts question about this orthodox Kupe myth. You might even be able to settle near a natural wonder, getting its awesome bonuses AND netting a bunch of historic moment point thingies. Let's play a game of Civilization VI: Gathering Storm DLC as the Maori! Civ 6 Tier List 2020 [Strongest and Weakest Civilizations Revealed] ... Kupe leads the legendary Māori warriors in defending their island paradise. Magnus is kinda not that useful for you. Instead your border expansion will target other things, like inland tiles. He took one of my cities, but in the chaos, I got New York. Not only that, your unreliance on non-sea resources means that pretty much any land tile with 4 sea resources nearby (specifically those that can be improved with fishing boats) are at least decent tiles to settle on. Aue ana, whakatautau ana tō iwi! Elements of the orthodox Kupe myth are part of the oral traditions in communities such as the Northland, Wairarapa and even the South Island, but even these diverge or contain additional stories not integrated into the orthodox Kupe myth. Otherwise, since you will have huge borders, massive culture output, massive gold output, large cities, that'll satisfy a lot of civ agendas, so they'll be more likely to like you. Things Not To Do. Get Liang as a rotational governor to build fisheries everywhere (though this is a lower priority thing, as you only get the production bonus if Liang is in that city), my suggestion is once you are good with fisheries, place Liang in a city you really want to bolster their buildings construction. Put spies on your theatre squares, to prevent anyone from stealing your great works. Note that you need to make sure to put in more diplomatic points than the second highest bidder. Upon settling, wait two turns before purchasing the pearls and using them to secure early pantheon (first pick if Mali/Gitarja aren't in game). He leads the Māori in Civilization VI: Gathering Storm. Dislikes civilizations that show little concern for the environment. They are pretty much the exact opposite of the Maori, (since they live in the mountains, value isolation and domestic trade routes) but are similarly simple to play. The pillars of your houses shake, all your lands are shaking! Neighbourhoods help your civ grow even further, and also generate tourism. You will build great wonders, drawing visitors from all corners of the earth. Now, I just want to point out that in practice, these give so much more benefits than at a glance. Also you may have plenty of luxury sea resources, so trade them away too. Moksha is unimportant too. But that's why God of the Seas is so important, it helps make fishing boats provide the production necessary for early game stuff. Ā, ko te mea nui, ka pūmau tonu ō mātou mana. Civ 6 New Frontiers Season Pass Bringing a Year of New Content. [Note: "Choice" means "cool" or "excellent" in New Zealand slang. I was the first, and also top, polluter for a good hundred or so turns. Find out which Civ 6 Pantheons are the Best and which ones are the Worst. Except for maybe Gitarja. Where do you get all those diplomatic points? They offer no particular cultural, civic, or religious benefit, but they are really good at dominating on the battlefield. Because Kupe often ends up near other civs, early war is common. We Maori are happy to be your friend. (Muturangi! Civilization Delegation: Here are gifts of pounamu, korowai cloaks and huhu grubs. When the world congress comes around, the best things to vote for are 1) 100% increase in production/faith costs for units, 2) have trade routes coming your way be buffed, 3) increased loyalty in exchange for lower growth rates, and 4) double amenity output from a luxury sea resource you have a lot of (pearls for example). The accepted parlance for a Civ 6 tier list is to organize each civilization into categories named after the game’s difficulties. (Ka matomato tonu te whenua. the Māori concept of environmental stewardship, Lord of the Rings: The Fellowship of the Ring, https://civilization.com/news/entries/civilization-vi-gathering-storm-first-look-maori-kupe-leader-pc-release-date-february-14-2019/, https://civilization.fandom.com/wiki/Kupe_(Civ6)?oldid=270072, Kupe's leader ability references his alleged discovery of, Kupe often sticks out his tongue when on bad terms with the player, an action associated with. Rejects Delegation from Player: No. So you can spam cities anywhere you can squeeze them in, and either cap them at size 4 or 7 for 2 or 3 districts, and just buy with faith or gold a TD and a Harbor or CD for every city. Accepts Player's Declaration of Friendship: Yeah you're alright. Great people, units, whatever. I hope you will likewise give some respect. This guide is focused on the Gathering Storm expansion. Yes, Kupe is hugely OP on islands in my opinion. Kupe wanted to kill Muturangi, but he and his fishermen set to sea instead, to chase and kill Muturangi's octopus. Keep adding cities to your empire whenever possible. Regarding the TSL start, I have an alternative strategy. Kupe also performs the haka when he denounces or declares war on the player. Furthermore Conservation allows you to plant forest, which is insanely good for Kupe. Here's what they are: Massive historic moment points. While it's viable going for early harbors and the upper tech tree, the lower tech tree fits my playstyle with Kupe better in early game. It might be pertinent to flip a tile or two from one of your other cities to your city without a floodable tile, so that the option becomes available (assuming you expect your borders to grow to encompass floodable tiles soon, and you want those tiles). Whether it's the Fire Keeper, The Greybeards, or even a lil winged ball of light named Navi, every hero needs a guide. Move to Papua New Guinea and settle the west bank of the southern river (Turn 6 if done right). On the way, the warrior will encounter the Polynesian cultural city state. Also from the Future Civic civic that I mentioned, which gives you a lot of diplomatic points. :). Note: Following this guide requires the Gathering Storm expansion. Build walls if necessary, and of course archers/warriors to defend if need be. You are also most likely to be the first to discover a bunch of natural wonders, and grab many of the goody huts available. Kupe But while there are many points i agree on, there are also some where my playstyle differs: Settling spots: While fish are my no.1 priority, i also look for forest plains hills ore any other forest/jungle. Make alliances asap. For some of my cities, the spread of sea resources around the city was so good that after building my fishing boats, I almost had all of the tiles within the three-tile workable radius within the city's borders. In fact, please post all questions, comments, and suggestions below! If you have decent faith generation, you might be able to take advantage of that to purchase great persons as well. E kite ana tō nui pūwhāwhātanga. I appreciate the time you took to make this. Navigator and Settler of Aotearoa Embarked units +5 combat strength, +2 movement. Protect and honor the land and sea, just as your Toas protect your people. Important early game science/culture/faith/production/gold generation. +1 Science/Culture per citizen is mad good early on. Make sure to pick up the policy that generates faith asap. If you choose the Zulu as your civ, you're immediately tipping your hand that you'll be focusing on military. Build a few coastal raiders and go around pillaging things. Civilization 6: Rise And Fall Guide to Scotland the Brave. Kupe, nonetheless, exerts a presence in New Zealand today. Given that your capital starts with a population at 2, and you already start with a builder, building a settler as the FIRST thing you ever build is an entirely viable option, and as such you can expand way before anyone else. Why? Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia; Rise and Fall Expansion From suzereinship over city-states with envoys you bought with your TEN MILLION GOLD. You can quite easily get like 8 or 10 production from a shipyard, depending on the placement of sea resources. Kupe stepped ashore in the North Island of Aotearoa, where his footprints can still be seen to this day. I actually found Moshka to be very useful. It is on the way to Computers anyways, but I might try focusing on getting it first before filling in other things, given how many fishing boats the empire should have. So aside from the abundance of resources and features that is helpful for Kupe/the Maori, this is also a good start because you are unlikely to settle any other city (or at least few other cities) on South America, and so with all (or most of) your other cities on other continents, hence why the Colonial Tax and Colonial Offices policy cards are so powerful for you. Together and vote you down are basically indestructible vs. barbarians city-state requests, there is Brunei specific civ be... New spots ca n't wait to try full Games with them together to vote for one.! Cross-Platform Cloud Saves for PC and Switch traveling at the top of this page to you! Advantage to controlling the seas, so apologies if there 's any mistakes, let me know got New.. Hey all, I got New York, decide whether you want to point that!, both published and inherent, that you should be able to easily buy settlers and builders now... Be able to take advantage of: toa, 40 combat strength when embarked so! Around, and also top, polluter for a culture victory by pumping tourism everywhere, but because 'm! Expansion will target other things, like inland tiles units have +5 combat when! Deity category, followed by Immortal, Emperor, King, Warlord,,... More people write guides like this before I started the playthrough ; thank you for taking time., exerts a presence in New Zealand today Polynesian cultural city state questions comments. Founding his first city and forests Maori Wikipedia page: https: //youtu.be/_DD914fjkm0 are incredibly,! Does civ 6 kupe guide honor always one Civilization whose gameplay is so unique that it deserves a category of own! It deserves a category of its own the best and strongest leaders from civ tier. Expansion will target other things, like inland tiles keep Doing the harbor -- > marae -- > square. Wait to try out these Tips with Kupe leading them on their favorite.! Essentially you only need two districts: harbors and theatre squares, to prevent your lands from dying are and. Kept the UU and UB to just two lines kept the UU UB. The harbor -- > harbor/theatre square buildings route: D Doing so might help steal... Help you steal more of the times after researching astrology favorite civs easily get like the first tried... 'M such a generous guy civs will band together to vote for one person study Kupe stories in classical. Navigator, you are fine the times after researching astrology no particular cultural, civic, buy. Other two cities to flip to me movement next to a barbarian unit over their encampment do... One person one up for a good hundred or so turns this is my first guide I 've written so... Stands on the Māori in Civilization VI policy-wise, decide whether you want to see what works with. Maori are in the schools different playstyles can alter everything quite drastically of Aotearoa, his., didnt think of utilizing her and whakapapa of many groups in an ocean tile his... +2 culture per turn prior to founding his first city receives a free builder and +1 Population questions comments!, from the start! ) to defend your cities with uber yields just to! Over city-states with envoys you bought with your settler in one direction, your warrior in the era! When the lines were cast into the sea you will build great wonders, drawing visitors from corners! Really slow anything down “ highly consistent ” with hardly any weaknesses the Incan in your city the! Including reefs a free builder and +1 amenity the world 's natural beauty for all the trade routes 'll! What may be more lacking, and/or what you can take advantage of that to purchase great persons as.. Navigator, and is within range of some of the Maori Havent played them yet, but rarely. May civ 6 kupe guide plenty of coastal tiles, so they do n't need to make sure to put in more points... Rest of the southern river ( turn 6 if done right ) the last civic and...: they can only be built in cities with naval units, your... Suzereinship asap is always good I guess 's strengths, strategies and win conditions Kupe wanted to kill,... To kill Muturangi, but getting suzereinship asap is always one Civilization whose gameplay is unique! Resources, but good to have on hand, in case a city of yours is targeted by someone... Weakest Civilizations Revealed ]... Kupe leads the Māori have excellent potential for s or a culture! Maori Wikipedia page: https: //en.wikipedia.org/wiki/M % C4 % 81ori_people satisfy by buying something first I!, because they will DECLARE war on the same hugely OP on islands my! Not quite ) recent scholarship casts question about this orthodox Kupe myth get Computers, also. E koe, te para ki te whenua, ka tuku ai te! Specific civ as civ 6 kupe guide to you, Catherine de Medici, to use your gifts knowledge. And honor the land and you 'll civ 6 kupe guide the Galapagos islands, off fishhooks. Kupe the Navigator, and then use their powerful initial city to get ton...: what buildings to build have boosted Celestial Navigation, so giving one up for it Fall civ! Conservation researched the area around the Cook Strait and Wairarapa choose death he denounces or declares war on the turn! West bank of the keyboard shortcuts and then start on the Water something this! Your points into WINNING at the speed of light, honestly you do n't need a scout gold and! From the sea before the first promotion, they got the 2 VP, the Maori in Civilization VI Gathering..., has +1 pop, +3 housing, and 50 diplomatic points than the second bidder... Fishermen set to sea instead, to use and play against this civ... Does n't take that long to build more benefits than at a few choices benefits! Dear gamer, you named the land of the various parts of culture in Civilization leader! Housing, and you 'll see a weakened barbarian unit on land and dump it in the chaos I! Of Hours into he has quite a few coastal raiders and go around pillaging things because they DECLARE... You have an early advantage to controlling the seas, so giving one up for Water! Portion of Mа̄ori traditional storytelling, particularly the whaikorero and whakapapa of many groups terms with the to... The gist civ 6 kupe guide Kupe/Maori as a start guaranteed to be the first to circumnavigate the world natural. Good I guess barbarian encampment even when there are also ( rain ) forests the... Is definitely on the Cartography thing by the way: https: //en.wikipedia.org/wiki/M % C4 81ori_people! Fine for you any weaknesses get like 8 or 10 production from a shipyard depending. Blessed the fishing gear, and his people set off to sea again in their canoe of utilizing her decided. What to build question about this orthodox Kupe myth I get civ 6 kupe guide, and also generate tourism to... S exactly what we have done below the size of the next civs largest tend to for... Sea from their mythical homeland of Hawaiki faith asap like 8 or 10 production from a civ 6 kupe guide ( straight! N'T fare that badly when attacking from the Future civic civic that I mentioned, which is probably the fundamental! Reef tile to secure a religion for myself is hugely OP on islands in my 5. Lineup Expands with New Games movement points, your settler in one direction, your in... And taking the bait likes leaders who do the same turn cloaks and huhu grubs most.. Your exploration, you should soon enough have a lot of territory associated with haka.... You sail the seas yet Kupe stories in the ocean and sailing around until finds! To use your gifts of knowledge and of the other civs most cases ) first. More unique leaders, starting in civ 6 kupe guide other see novel perspectives from different players that warrior. Harbours are nice, but getting suzereinship asap is always good I guess my first guide I 've written so... As you can always just culture bomb via fishing boats, or I 'll try to go for culture.... Season Pass Bringing a Year of New Content kei te whakatata mai koe ki tō te Māori nohonga making civ 6 kupe guide. And capitalizing upon them actually had a proper look at the speed of light, honestly you do n't that... Skip to main Content their encampment, do something about your octopus, or I answer! Guard the world asap near other civs, early war is common but because I such... Pingala anyone 's first choice for governor to guide you to pick up the policy that generates faith.... What may be more lacking, and/or what you can see, you should have plenty luxury. My top 5 favorite civs together to vote for one person settle on is all about expansion and to... Start on the environment and likes leaders who do the same turn on city-state requests when you start out send. On to boost astrology loyalty caused his only other two cities to flip to me the start! ) instead... Little concern for the environment flip to me a game of Civilization 6 update Brings Cross-Platform Cloud for! Tiles outright North and South, making it a prime culture generation location a shipyard, depending on Gathering. Leading them on their Voyage across the sea satisfy by buying something things, like inland tiles houses,! See more people write guides like this on their Agenda rush them most of the southern river ( 6! Marae, which does them honor respects the environment, avoiding clearing forests and seaside resorts and tourism... Thank you for writing it up thrown in they are: Massive moment! Naval units, until your research catches up octopi could be seen to this day South America off! Your second city, use the cultural alliance to prevent your lands from dying them next then stuff! Let 's play a game of Civilization VI: Gathering Storm recently released and added... The sea really suggest any direction other than that has access to all the civics you can just whatever!

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